Hand of the Light are melee heroes who use heavy two-handed weapons and the energy of the light. Though their specialty is dealing damage, they can also buff their allies in a fight.
not in game yet
Abilities
The Hand of the Light hits with a powerful strike and deals physical damage (Attack Power) in the area in front of them. All enemy targets hit by the ability take increased damage (Vitality).
Cast Time:
0.2 seconds
Range:
4 meters
Damage:
45/65/85/105/125/145/165/185/205/225/245/265
Increased Damage:
4/5/6/7/8/9/10/11/12/13/14/15%
Cost:
23/33/43/53/63/73/83/93/103/113/123/133 Mana
Cooldown:
12 seconds
When the ability is activated, the Hand of the Light releases a 5-meter-long beam of light in a target area. All enemies struck by the beam take magic damage (Spell Power) and movement speed reduction (Tenacity). The beam removes all slowing effects from the allies who were touched by it. If the Hand of the Light hits a target with the beam of light, they can recast the ability and shield (Spirit) themself or allies.
Cast Time:
instant
Range:
5 meters
Damage:
40/55/70/85/100/115/130/145/160/175/190/205
Movement Speed Reduction:
Tenacity
Additional Effect:
Removes all slowing effects from allies touched by the beam
Shield Power:
20/30/40/50/60/70/80/90/100/110/120/130
Cost:
25/30/35/40/45/50/55/60/65/70/75/80 Mana
Cooldown:
10 seconds
The Hand of the Light marks their enemy for 5 seconds. When expired, the mark deals true damage (Spell Power) and 10% (Vitality) of all damage received while a target was marked.
Cast Time:
instant
Range:
6 meters
Damage:
20/35/50/65/80/95/110/125/140/155/170/185
Additional Effect:
10% of all damage received while the target was marked
Cost:
23/33/43/53/63/73/83/93/103/113/123/133 Mana
Cooldown:
25 seconds
The Hand of the Light raises their weapon and starts to charge the ability, and then smashes it on the ground. The ability deals magic damage (Spell Power, Attack Power) to the area. The Hand of the Light can move while the ability is being charged. The damage that the ability deals depends on the duration of the charge.
Charge Time:
1.6 seconds
Range:
3-5 meters
Damage:
150/215/280/345
Cost:
38/63/88/113 Mana
Cooldown:
160/140/120/100 seconds
Special ability
After using an ability, the next basic attack the Hand of the Light casts is empowered. An empowered basic attack deals bonus magic damage (Spell Power) and casts periodic healing (Spirit) on the Hand of the Light. Empowerment stacks up to 3 times. When the periodic healing effect stacks at 3 charges, the Hand of the Light gains bonus movement speed for 5 seconds, and when expired, the charges are reset.