What is Herbalism?
Herbalism is one of the 4 gathering professions in Corepunk.
If you pursue Herbalism profession, you’ll be collecting resources from large and dense Kwalat bushes.
Such bushes are whole ecosystems that live by their own rules, and the older and larger the bush, the more valuable resources it may contain.
Herbalism can be combined well with Alchemy to craft consumables.
![Corepunk herbalism](/_vercel/image?url=%2Fimg%2Fprofessions%2Fherbalism%2Fherbalism-icon.png&w=320&q=80)
Herbalism. It's so darn cool, man!
Mastery levels
Mastery levels are used to harvest nodes from the upper tier:
- Newbie: Enables gathering of Tier 1 resource node.
- Journeyman: Enables gathering of Tier 2 resource node.
- Craftsman: Enables gathering of Tier 3 resource node.
- Expert: unknown
- Master: unknown
Efficiency
Each efficiency level grants various bonuses and perks, including:
- 25%Increases the chance of gathering an Uncommon resource to match the current efficiency percentage
- 40%2 gathering cycles. Failure chance reduced to 4%
- 55%Increases the chance of gathering a Rare resource to match the current efficiency percentage. Failure chance reduced to 3%
- 70%Improve the gathering cycle time by 2 seconds. Failure chance reduced to 2%
- 85%3 gathering cycles. Improve the gathering cycle time by 2 seconds. Failure chance reduced to 1%
- 100%Increases the chance of gathering an Epic resource to match the current efficiency percentage. Failure chance reduced to 0%
Harvesting
There are 3 types of nodes, each with 3 tiers. Each type of node allows you to harvest specific resources.
The likelihood of finding more resources increases with higher-tier nodes.
Epic resources are exclusively found within Tier 3 nodes (craftsman).
![Hazelnut bushes](/_vercel/image?url=%2Fimg%2Fprofessions%2Fherbalism%2Froot-bush.gif&w=320&q=80)
![Silkworm jute bushes](/_vercel/image?url=%2Fimg%2Fprofessions%2Fherbalism%2Fgrass-bush.gif&w=320&q=80)
![Thick bushes](/_vercel/image?url=%2Fimg%2Fprofessions%2Fherbalism%2Fflower-bush.gif&w=320&q=80)
Scant nutty fragrance orchard | hazelnut | newbie |
---|---|---|
Rich nutty fragrance orchard | hazelnut | journeyman |
Overflowing nutty fragrance orchard | hazelnut | craftsman |
Scant weaver's grove bush | silkworm jute | newbie |
Prosperous weaver's grove bush | silkworm jute | journeyman |
Overflowing weaver's grove bush | silkworm jute | craftsman |
Thick bush | thick bush | newbie |
Old bush | thick bush | journeyman |
Ancient bush | thick bush | craftsman |
Materials
Materials harvestable from herbalism:
common | hazelnut | newbie | |
common | hazelnut | newbie | |
common | silkworm jute | newbie | |
common | silkworm jute | newbie | |
uncommon | thick bush | journeyman | |
uncommon | thick bush | journeyman | |
uncommon | thick bush | journeyman | |
uncommon | thick bush | journeyman | |
rare | thick bush | journeyman | |
epic | thick bush | craftsman |
Crafted items
common | newbie | ||
common | newbie | ||
common | newbie | ||
common | newbie | ||
common | newbie |