Herbalism is one of the 4 gathering professions in Corepunk.
If you pursue Herbalism profession, you’ll be collecting resources from large and dense Kwalat bushes.
Such bushes are whole ecosystems that live by their own rules, and the older and larger the bush, the more valuable resources it may contain.
Herbalism can be combined well with Alchemy to craft consumables.
Herbalism. It's so darn cool, man!
Mastery levels are used to harvest nodes from the upper tier:
Each efficiency level grants various bonuses and perks, including:
There are 3 types of nodes, each with 3 tiers. Each type of node allows you to harvest specific resources.
The likelihood of finding more resources increases with higher-tier nodes.
Epic resources are exclusively found within Tier 3 nodes (craftsman).
Scant nutty fragrance orchard | hazelnut | newbie |
---|---|---|
Rich nutty fragrance orchard | hazelnut | journeyman |
Overflowing nutty fragrance orchard | hazelnut | craftsman |
Scant weaver's grove bush | silkworm jute | newbie |
Prosperous weaver's grove bush | silkworm jute | journeyman |
Overflowing weaver's grove bush | silkworm jute | craftsman |
Thick bush | thick bush | newbie |
Old bush | thick bush | journeyman |
Ancient bush | thick bush | craftsman |
Materials harvestable from herbalism:
common | hazelnut | newbie | |
common | hazelnut | newbie | |
common | silkworm jute | newbie | |
common | silkworm jute | newbie | |
uncommon | thick bush | journeyman | |
uncommon | thick bush | journeyman | |
uncommon | thick bush | journeyman | |
uncommon | thick bush | journeyman | |
rare | thick bush | journeyman | |
rare | thick bush | journeyman | |
epic | thick bush | craftsman |
common | newbie | ||
common | newbie | ||
common | newbie | ||
common | newbie | ||
common | newbie |