Corepunk background

Herbalism

What is Herbalism?

Herbalism is one of the 4 gathering professions in Corepunk.

If you pursue Herbalism profession, you’ll be collecting resources from large and dense Kwalat bushes.

Such bushes are whole ecosystems that live by their own rules, and the older and larger the bush, the more valuable resources it may contain.

Herbalism can be combined well with Alchemy to craft consumables.

Corepunk herbalism

Herbalism. It's so darn cool, man!

Nia Sundance

Mastery levels

Each mastery level grants various bonuses and perks, including:

  • Newbie: 1 gathering cycle. Enables gathering of Tier 1 resource node.
  • Journeyman: 2 gathering cycles. Enables gathering of Tier 2 resource node.
  • Craftsman: 3 gathering cycle. Enables gathering of Tier 3 resource node. - 2 seconds for the gathering.
  • Expert: unknown
  • Master: unknown

Efficiency: increases proc chances of harvesting resources

Harvesting

There are 3 types of nodes, each with 3 tiers. Each type of node allows you to harvest specific resources.

The likelihood of finding more resources increases with higher-tier nodes.

Epic resources are exclusively found within Tier 3 nodes.

Grass bushes
Root bushes
Root bushes
Grass bushes
Flower bushes
Flower bushes

Materials

Materials harvestable from herbalism:

commonrootnewbie
commonrootnewbie
commongrassnewbie
commongrassnewbie
uncommonflowerjourneyman
uncommonflowerjourneyman
uncommonflowerjourneyman
uncommonflowerjourneyman
rareflowerjourneyman
epicflowercraftsman

Crafted items

commonnewbie
commonnewbie
commonnewbie
commonnewbie

Gathering professions