Corepunk background

Cleric

Clerics are support heroes who can still deal a lot of damage in a melee fight. Clerics' weapons are dual maces and the energy of light, of which the latter they use for healing and shielding allies. The effect of all abilities these heroes use while they're in a fight is increased.

not in game yet
cleric icon

Abilities

  1. cleric - q ability icon
    The Cleric attacks an enemy with their weapon and deals physical damage (Attack Power). After the strike, a small energy zone is created around the enemy in which the Cleric's allies gain periodic healing (Spirit). The ability can be recast if the Cleric is in the energy zone. The zone explodes dealing magic damage (Spell Power) to enemies. The zone disappears after that.
    CastTime:
    instant
    Damage:
    25/35/45/55/65/75/85/95/105/115/125/135
    BlastDamage:
    40/45/50/55/60/65/70/75/80/85/90/95
    Healing:
    15/20/25/30/35/40/45/50/55/60/65/70
    Cost:
    8/10/13/15/18/20/23/25/28/30/33/35 Mana
    Cooldown:
    5 seconds
  2. cleric - w ability icon
    The Cleric charges the weapon and releases a light wave in front of them, which deals magic damage (Spell Power) and debuffs an enemy reducing their armor (Spirit) and magic resistance (Spirit). A target is also rooted for 1.5 seconds.
    CastTime:
    0.3 seconds
    Range:
    4 meters
    Damage:
    35/50/65/80/95/110/125/140/155/170/185/200
    ArmorReduction:
    Spirit
    MagicResistanceReduction:
    Spirit
    RootDuration:
    1.5 seconds
    Cost:
    18/23/28/33/38/43/48/53/58/63/68/73 Mana
    Cooldown:
    10 seconds
  3. cleric - e ability icon
    The Cleric shields (Health) themself or an ally. The shield absorbs all incoming damage. If the shield has more than 1 strength point upon its expiration, it triggers a magic explosion (Spell Power) in the range of 2.5 meters around the hero. All enemies in the range of explosion are stunned.
    CastTime:
    instant
    Range:
    5 meters
    Damage:
    40/50/60/70/80/90/100/110/120/130/140/150
    Shield:
    50/65/80/95/110/125/140/155/170/185/200/215
    Cost:
    23/25/28/30/33/35/38/40/43/45/48/50 Mana
    Cooldown:
    15 seconds
  4. cleric - r ability icon
    For 3 seconds, the Cleric surrounds themself with an aura, which heals allies (Spell Power), increases the Cleric's movement speed, and reduces the incoming damage (Spirit). While aura is active, the Cleric can basic attack, but is not able to use abilities.
    CastTime:
    instant
    Cost:
    50/75/100/125 Mana
    Cooldown:
    150/120/90/60 seconds
    Healing:
    150/230/310/390
  5. Special ability
    When attacking, the Cleric gets and stacks charges, which empower their abilities by 2%. Charges stack up to 5 times and are automatically reset when any of the abilities was used.

    Stacked charges will be reset if the special ability is activated, and basic attacks will deal additional magic damage (Spell Power) for 10 seconds.