Corepunk background

Alchemy

What is Alchemy?

Alchemy is one of the 4 crafting professions in Corepunk.

In Alchemy everything is both simple and interesting. You’ll get to craft all kinds of consumables that give temporary buffs: you’ll be making medicines, vaccines, and ointments, as well as rolling joints, and doing a whole lot else.

Alchemy can be combined well with Herbalism to harvest required materials.

Corepunk alchemy

See, the deal is, I'm supposed to be this alchemy master, teaching newcomers the ropes. In reality, I can barely tell a mana potion from a beer.

Percival Beamish

Mastery levels

Each mastery level grants various bonuses and perks, including:

  • Newbie [150 xp]: enables craft of Tier 1 items.
  • Journeyman [500 xp]: enables craft of Tier 2 items.
  • Craftsman [1000 xp]: enables craft of Tier 3 items.
  • Expert [3000 xp]: unknown
  • Master [10000 xp]: unknown

Efficiency

Each efficiency level grants various bonuses and perks, including:

  • 20%Reduce crafting time by 2 seconds. Reduce chance of failure to 4%.
  • 40%Grant chance to craft 4 items. Reduces chance of failure to 3%.
  • 60%Reduce crafting time by an additional 2 seconds. Reduce chance of failure to 2%.
  • 80%Reduces chance of failures to 1%.
  • 100%Grants chance to craft 10 items. Reduces crafting time by an additional 2 seconds. Failure is impossible. Consumable effects persist after death.

Crafted consumables

All regeneration values are relative. Regeneration increases with HP and Mana pool.

See the list of craftable consumables

Crafting professions