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Crusader

Crusaders are tanks who wield a shield and use morgenshtern and the energy of light. Crusaders were made to withstand loads of incoming damage. At the right moment, they can drag enemies back to them, aiding allies in a fight.

not in game yet
crusader icon

Abilities

  1. crusader - q ability icon
    The Crusader flings a chain in a target direction, dealing physical damage (Attack Power) to the first enemy it hits and dragging an enemy back to the Crusader. The ability taunts enemies to attack the Crusader for 2 seconds.
    CastTime:
    instant
    Range:
    8 meters
    Damage:
    50/65/80/95/110/125/140/155/170/185/200/215
    Cost:
    18/23/28/33/38/43/48/53/58/63/68/73 Mana
    Cooldown:
    15 seconds
  2. crusader - w ability icon
    The Crusader starts to charge the ability. They can't use any other abilities, launch basic attacks, and move. The ability charges for 2 seconds and triggers an explosion, dealing magic damage (Spell Power, Vitality).
    ChargeTime:
    2 seconds
    Damage:
    40/60/80/100/120/140/160/180/200/220/240/260
    Cost:
    28/33/38/43/48/53/58/63/68/73/78/83 Mana
    Cooldown:
    12 seconds
  3. crusader - e ability icon
    The Crusader raises their shield and blocks the first attack or ability. If the damage has been blocked, the Crusader can recast the ability. The Crusader deals physical damage (Attack Power) in a small area in front of them and slows all affected enemies.
    Shield:
    40/55/70/85/100/115/130/145/160/175/190/205
    Cost:
    23/25/28/30/33/35/38/40/43/45/48/50 Mana
    Cooldown:
    18 seconds
  4. crusader - r ability icon
    The Crusader creates a field on the ground. All enemies trapped in this field can't use teleporting and dashing abilities. All allies within the field take reduced damage. When enemies cross the border of the field, they will be disarmed (Spirit) and will take magic damage (Spell Power). When the Crusader or their allies cross the border of the field, they gain bonus movement speed (Spirit).
    Cast time:
    1 second
    Range:
    3 meters
    Damage:
    120/160/200/240
    Cost:
    63/75/88/100 Mana
    Cooldown:
    160/120/90/60 seconds
  5. Special ability
    Each basic attack of the Crusader marks an enemy. The mark stacks up to 10 times. Upon reaching the maximum stacks, the mark stuns the enemy for 2 seconds.