On hit Effect: Damaging abilities deals an additional [(100%) Weapon Damage + (30%) Spell Power] Magical Damage. (20 seconds cooldown). | 1 | |
On-Hit: After dealing damage with a main attack, your next 3 main attacks gain bonus (60%) Attack Speed. Cooldown 55 seconds | 1 | |
On hit Effect: Up to (5-10)% Chance to Heal the wielder for [(100%) Weapon Damage + (1%) missing Health] when healing or dealing damage. | 1 | |
On hit Effect: Hitting an enemy with 3 separate attacks or abilities within 3 seconds deals additional [(100%) Weapon Damage + (30%) Attack Power] Physical Damage (20 seconds cooldown). | 1 | |
On hit Effect: (5-10)% Chance to Execute (20% or less) enemy for [(100%) Weapon Damage + (10%) target missing Health. | 1 | |
On hit Effect: Up to (5-10)% Chance to Slow enemies for (50%) for 2 seconds. | 1 | |
Increase Aggression Generation by (30-80) | 1 | |
Increase Haste points by (10-20) | 1 | |
Increase Advance Chip Proc Chance by (10-20)% | 1 | |
Increase Weapon Damage by (20-40) | 1 | |
Decrease Chip Cooldown for (20-40) | 1 | |
Increase Attack Speed by (5-15) | 1 | |
On-hit: Basic attacks grant stacks of Rhythm. Upon reaching 5 stacks, the player gains a buff that increases Attack Speed by (20%) for 5 seconds, after which the chip goes on cooldown. Cooldown 55 seconds | 1 | |
Increase Max Chip Charges by (5-10) | 1 | |
Incease Heal And Shield Power by (20-40) | 1 |