Infiltrators are melee assassins who deal massive damage in a short amount of time. Infiltrators use double daggers and mines. They can become invisible to foes for some time, easily finish off enemies with low health.
Live alpha test 2
![infiltrator icon](/_vercel/image?url=%2Fimg%2Fheroes%2Fmasteries%2Finfiltrator-icon.png&w=320&q=80)
Abilities
Camouflage
Infiltrator uses a device and tansitions into invisibility for 7 seconds over 2 seconds. Movement speed while in camouflage is reduced by 20%. Any action breaks the invisibility effet. First attack from invisibility deals (120%) damage and catches enemy off guard, preventing them from using abilities for 2 seconds.
Weapon specialization bonus +1 camouflage durationCast time:0.2 secondsDamage:120/125/130/135/140/145%Cost:5/10/15/20/25/30 ManaCooldown:24/22/20/18/16/14 secondsMine throw
Infiltrator throws a mine to the specified location.
Upon landing, the mine burrows into the ground after 1 second, activates, and becomes invisible for 30 seconds. If an enemy is within a 2 meters radius of the active mine, it detones. Upon detonation, the mine deals 25 magic damage in a 2 meters radius around itself and applies a slowing effect to all enemies damaged by the ability for 3 seconds. The mine instantly detonates if an enemy is within a 1 meter radius of its landing location.
Only one mine can be active at a time.
Weapon specialization bonus: +3 seconds to mine duration.Cast time:0.2 secondRange:10 metersBase damage:25/45/65/85/105/125Scaling damage from spell power:60/70/80/90/100/110%Cost:10/15/25/45/75/115 ManaCooldown:15 secondsCarpet bombing
The Infiltrator throws a cluster of grenades on the ground in front of them (with a width of 3 meters).
All enemy targets in the area receive an electric shock and 10 magical damage. Additionally, they are rooted for 2 seconds by the electric shock.
Weapon specialization bonus: 0.2 seconds to root duration.Cast time:0.3 secondsRange:10 metersBase damage:10/25/40/55/70/85Cost:10/15/20/25/30/35 ManaCooldown:10 secondsStreet violence
Infiltrator shadows into the specified area and upon landing, deals [50 + 120% * Attack Power] physical damage to the nearest enemy within a 2-meter radius. If the enemy's remaining health after the damage is at [5% + 2% Spell Power] or lower, the ability instantly kills them. If the enemy is killed, the ability recharges instantly.Cast time:instantRange:5 metersBase damage:50/100/150/200/250/250Scale from attack power:90/100/110/120/130/130%Cost:40/50/60/70/80/80 ManaCooldown:120/105/90/75/60/60 seconds- Special ability
Assassin's edge
Attacks and abilities directed at an enemy's back receive a bonus damage of [10% + 2% * Attack Power or SpellPower]. The Bomber can activate a special ability and throw a dagger in the chosen direction, followed by a second dagger within 2 seconds. Upon hitting the target, the dagger impales and deals [100% * Attack Power] physical damage. Cooldown is 30 seconds. After using the special ability, the Bomber remains unarmed for 5 seconds.
Weapon Specialization Bonus: +0.5% damage from behind.Cast time:0.3 secondsRange:12 metersCost:38 ManaCooldown:30 seconds