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Infiltrator

Infiltrators are melee assassins who deal massive damage in a short amount of time. Infiltrators use double daggers and mines. They can become invisible to foes for some time, easily finish off enemies with low health.

not in game yet
infiltrator icon

Abilities

  1. infiltrator - q ability icon
    Activating this ability, the Infiltrator becomes invisible for 7 seconds and gains bonus movement speed. The next basic attack is empowered, dealing additional physical damage (Attack Power) and silencing an enemy.
    Cast time:
    0.5 seconds
    Damage:
    70/90/110/130/150/170/190/210/230/250/270/290
    Cost:
    28/30/33/35/38/40/43/45/48/50/53/55 Mana
    Cooldown:
    25 seconds
  2. infiltrator - w ability icon
    The Infiltrator throws a mine in a target location. The mine has two activation modes: it instantly detonates if an enemy is standing in the place of its landing or passes within 3 meters range within the next 50 seconds. Enemies caught in the blast range are stunned for 2 seconds. When the mine detonates, it deals magic damage (Spell Power) in a 2 meters range and slows (Vitality) all enemies damaged by this ability. Only one mine at a time can be active.
    Cast time:
    1 second
    Range:
    2 meters
    Damage:
    60/75/90/105/120/135/150/165/180/195/210/225
    Cost:
    18/20/23/25/28/30/33/35/38/40/43/45 Mana
    Cooldown:
    15 seconds
  3. infiltrator - e ability icon
    The Infiltrator throws a satchel of grenades in a target direction. All enemies in the area of effect take magic damage (Spell Power). The zone created after the explosion slows enemies by 30% (Spirit).
    Cast time:
    0.3 seconds
    Range:
    4 meters
    Damage:
    25/40/55/70/85/100/115/130/145/160/175/190
    Cost:
    18/23/28/33/38/43/48/53/58/63/68/73 Mana
    Cooldown:
    10 seconds
  4. infiltrator - r ability icon
    The Infiltrator jumps to a target area and deals physical damage (Dexterity) to all enemy targets in the place of their landing. If a target enemy is another player's hero and their hero's health is less than 20%, the ability instantly kills them. The ability fully recharges if an enemy was killed.
    Cast time:
    instant
    Range:
    5 meters
    Damage:
    200/250/300/350
    Cost:
    50/75/100/125 Mana
    Cooldown:
    160/120/90/60 seconds
  5. Special ability
    Dealing critical damage reduces cooldown of the Infiltrator's abilities by 1 second.
    Attacks and abilities that hit an enemy in their back will increase the chance of dealing critical damage by 50%.