Infiltrators are melee assassins who deal massive damage in a short amount of time. Infiltrators use double daggers and mines. They can become invisible to foes for some time, easily finish off enemies with low health.
Live Alpha Test 2
Abilities
Camouflage
Infiltrator uses a device and tansitions into invisibility for 7 seconds over 2 seconds. Movement speed while in camouflage is reduced by 20%. Any action breaks the invisibility effet. First attack from invisibility deals (120%) damage and catches enemy off guard, preventing them from using abilities for 2 seconds. Weapon specialization bonus +1 camouflage duration
Cast Time:
0.2 seconds
Damage:
120/125/130/135/140/145%
Cost:
5/10/15/20/25/30 Mana
Cooldown:
24/22/20/18/16/14 seconds
Mine throw
Infiltrator throws a mine to the specified location.
Upon landing, the mine burrows into the ground after 1 second, activates, and becomes invisible for 30 seconds. If an enemy is within a 2 meters radius of the active mine, it detones. Upon detonation, the mine deals 25 magic damage in a 2 meters radius around itself and applies a slowing effect to all enemies damaged by the ability for 3 seconds. The mine instantly detonates if an enemy is within a 1 meter radius of its landing location.
Only one mine can be active at a time. Weapon specialization bonus: +3 seconds to mine duration.
Cast Time:
0.2 second
Range:
10 meters
Base Damage:
25/45/65/85/105/125
Scaling Damage From Spell Power:
60/70/80/90/100/110%
Cost:
10/15/25/45/75/115 Mana
Cooldown:
15 seconds
Carpet bombing
The Infiltrator throws a cluster of grenades on the ground in front of them (with a width of 3 meters). All enemy targets in the area receive an electric shock and 10 magical damage. Additionally, they are rooted for 2 seconds by the electric shock. Weapon specialization bonus: 0.2 seconds to root duration.
Cast Time:
0.3 seconds
Range:
10 meters
Base Damage:
10/25/40/55/70/85
Cost:
10/15/20/25/30/35 Mana
Cooldown:
10 seconds
Street violence
Infiltrator shadows into the specified area and upon landing, deals [50 + 120% * Attack Power] physical damage to the nearest enemy within a 2-meter radius. If the enemy's remaining health after the damage is at [5% + 2% Spell Power] or lower, the ability instantly kills them. If the enemy is killed, the ability recharges instantly.
Cast Time:
instant
Range:
5 meters
Base Damage:
50/100/150/200/250/250
Scale From Attack Power:
90/100/110/120/130/130%
Cost:
40/50/60/70/80/80 Mana
Cooldown:
120/105/90/75/60/60 seconds
Special ability
Assassin's edge
Attacks and abilities directed at an enemy's back receive a bonus damage of [10% + 2% * Attack Power or SpellPower]. The Bomber can activate a special ability and throw a dagger in the chosen direction, followed by a second dagger within 2 seconds. Upon hitting the target, the dagger impales and deals [100% * Attack Power] physical damage. Cooldown is 30 seconds. After using the special ability, the Bomber remains unarmed for 5 seconds. Weapon Specialization Bonus: +0.5% damage from behind.