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Grenadier

Grenadiers are ranged heroes who use a plasma gun, bombs, and grenades to deal massive explosive damage. Thanks to the R ability, they can instantly reset the cooldown on all their abilities. They can also assist allies, dragging them back to help avoid attacks or knocking enemies back.

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grenadier icon

Abilities

  1. grenadier - q ability icon
    The Grenadier deals magic damage (Spell Power) and knocks back an enemy. When the ability is applied to an ally, they are dragged back to the Grenadier and gain increased movement speed (Spirit) for 3 seconds.
    Cast Time:
    instant
    Range:
    6 meters
    Damage:
    50/65/80/95/110/125/140/155/170/185/200/215
    Cost:
    18/23/28/33/38/43/48/53/58/63/68/73 Mana
    Cooldown:
    12 seconds
  2. grenadier - w ability icon
    The Grenadier throws a grenade at a target enemy. It sticks to a target and explodes with a 2-second delay, dealing magic damage (Spell Power). Enemies caught in the blast range take 50% of the damage dealt to a primary target and are slowed (Spirit). The grenade can be attached to an ally. After the explosion, all allies caught in the blast range gain bonus Attack Speed (Intelligence) and bonus ability haste (Intelligence).
    Cast Time:
    instant
    Range:
    9 meters
    Damage:
    80/105/130/155/180/205/230/255/280/305/330/355
    Cost:
    33/38/43/48/53/58/63/68/73/78/83/88 Mana
    Cooldown:
    15 seconds
  3. grenadier - e ability icon
    The Grenadier throws a bomb in a target area. Enemies struck by the explosion take magic damage (Spell Power).

    If the ability hits at least one enemy, the Grenadier gets one charge of increased Spell Power for 10 seconds. The amount of charges increases by 1, and the time of the buff refreshes if an enemy is hit again. The maximum amount of empowered charges is 5.
    Cast Time:
    instant
    Range:
    6 meters
    Damage:
    30/45/60/75/90/105/120/135/150/165/180/195
    Bonus Spell Power:
    4/5/6/7/8/9/10/11/12/13/14/15
    Cost:
    20/25/30/35/40/45/50/55/60/65/70/75 Mana
    Cooldown:
    8 seconds
  4. grenadier - r ability icon
    The Grenadier instantly resets cooldown on all their abilities.
    Cast Time:
    0.5 seconds
    Cost:
    75/100/125/150 Mana
    Cooldown:
    90/70/50/30 seconds
  5. Special ability
    Each Grenadier's ability leaves explosive charges on an enemy, which lasts 5 seconds and stacks up to 6 times. When the Grenadier uses the special ability, the charges detonate, triggering an explosion and dealing magic damage (Spell Power).
    Damage:
    10-20 (based on the hero's level)