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Commando

Commandos are ranged heroes – excellent minigun shooters. Their heavy fire penetrates enemies’ armor. Their poor mobility and long reload time is balanced with their ability to deal heavy damage within a short period of time.

not in game yet
commando icon

Abilities

  1. commando - q ability icon
    The Commando fires a torrent of shots from their minigun at a target direction for 3 seconds. Every 0.5 seconds (Attack Speed), all enemies hit take physical damage (Attack Power). While shooting, the Commando can still move.

    Improvement: critical strike chance increased by 10%.
    Cast time:
    3 seconds
    Range:
    7 meters
    Damage:
    70/95/120/145/170/195/220/245/270/295/320/345
    Cost:
    1 ammo
  2. commando - w ability icon
    The Commando throws a smoke canister dealing physical damage (Attack Power) to an area. Enemies have their sight range reduced, and while they're in the range of smoke, their movement speed is reduced by 50%.

    Improvement: all enemies hit are rooted (Spirit).
    Cast time:
    0.2 seconds
    Range:
    7 meters
    Damage:
    30/45/60/75/90/105/120/135/150/165/180/195
    Cost:
    1 ammo
  3. commando - e ability icon
    The Commando fires a piercing shell in a target direction, hitting all enemies in its path. Enemies take physical damage (Attack Power) and an armor reduction debuff for 5 seconds. The effect stacks up to 3 times.

    Improvement: critical damage power increased by 50%; enemies are knocked back and get the maximum amount of armor reduction stacks.
    Cast time:
    0.2 seconds
    Range:
    7 meters
    Damage:
    45/60/75/90/105/120/135/150/165/180/195/210
    Cost:
    1 ammo
  4. commando - r ability icon
    The Commando places a tripod and mounts a minigun on the ground. The damage they deal increases, their abilities are improved, and have increased range.
    While the minigun is fixed on the tripod, the Commando can't move.

    When the Commando re-casts the ability, they uninstall the tripod and pick up the minigun.
    Cast time:
    0.3 seconds
    Damage increased:
    10/14/17/20%
    Abilities range increased:
    1/2/3/4 meters
  5. Special ability
    The Commando has no cooldown on abilities, but they consume 1 ammo. The Commando has 4 ammo in stock.
    The minigun fires at a fixed rate.
    The Commando reloads the minigun upon activating the special ability. Reload time is 4 seconds (Attack Speed).