Warlocks are mages who are highly skilled in damage-over-time curses. They can create tethers with enemies to deal damage, or with allies to heal them by sacrificing their own health. The Book of the Dead is their primary weapon.
not in game yet
Abilities
The Warlock launches a magic chain in a direction. This creates a tether between themself and an enemy or ally; the tether lasts 10 seconds. If the distance between the Warlock and a target exceeds 8 meters, the tether is broken. The Warlock can basic attack and use other abilities.
Tether with an enemy deals magic damage (Spell Power) over time. Damage increases over time.
When tethered to an ally, the Warlock sacrifices a portion of their health and additionally heals (Spirit) the ally. Healing increases over time.
Cast Time:
0.2 seconds
Range:
8 meters
Damage:
70/95/120/145/170/195/220/245/270/295/320/345
Health Transfusion:
80/100/120/140/160/180/200/220/240/260/280/300
Health Sacrifice:
65/80/95/110/125/140/155/170/185/200/215/230
Cost:
15/20/25/30/35/40/45/50/55/60/65/70 Mana
Cooldown:
12 seconds
The Warlock applies a debuff that drains an enemy's health: it periodically deals magic damage (Spell Power) and gives the Warlock an equal amount of health, and additional healing (Spirit). It lasts 7 seconds. The ability can affect two enemies.
Cast Time:
1 second
Range:
7 meters
Damage:
65/85/105/125/145/165/185/205/225/245/265/285
Cost:
5/8/11/14/17/20/23/26/29/32/35/38 Mana
The Warlock debuffs an enemy. After a 1-second delay, their next basic attack against the debuffed enemy strikes the enemy with fear that lasts 2 seconds (Spirit).
When the fear effect is activated, the ability can be re-cast on an ally binding their and the enemy's souls together.
When the fear effect expires, debuffs are triggered. They deal magic damage (Spell Power) over 10 seconds and reduce movement speed by 30% (Spirit) for 3 seconds. The soulbound ally is healed by the amount of damage dealt and gets additional healing (Spirit).
Cast Time:
0.5 seconds
Range:
7 meters
Damage:
70/90/110/130/150/170/190/210/230/250/270/290
Cost:
15/20/25/30/35/40/45/50/55/60/65/70 Mana
Cooldown:
12 seconds
The Warlock's damage-over-time effects explode on all affected enemies, dealing magic damage (Spell Power) per effect. For every active Warlock's healing effect, allies restore their health (Spirit). After the explosion, the effects remain active on their targets.
Cast Time:
0.6 seconds
Range:
12 meters
Debuff Damage:
70/90/110/130
Healing:
100/125/150/175
Cost:
50/65/80/95 Mana
Cooldown:
70/55/40/25 seconds
Special ability
For every active damage-over-time debuff on an enemy, the Warlock's Spell Power increases by 5%. For every active buff on an ally, the Warlock gains 5% healing efficiency. On activating the special ability, the Warlock sacrifices 20% of their current health to shield them for 300% of the sacrificed health. The Warlock's movement speed increases by 30%. Shield and bonus movement speed last 5 seconds.