Engineers are technical masters. They can assemble a turret that fires a barrage of bullets, dealing damage to enemies. If enemies dare to approach Engineers in a melee fight, they'll either take a wrench to the head or be shot with a revolver at point-blank range. Each successful attack grants Engineers combo points, which empower their later attacks.
not in game yet
![engineer icon](/_vercel/image?url=%2Fimg%2Fheroes%2Fmasteries%2Fengineer-icon.png&w=320&q=80)
Abilities
- If cast on an enemy:
The Engineer fires at a target, dealing physical damage (Attack Power). Every combo point increases the damage the ability deals by 10%. At maximum combo points, a critical damage the ability deals is increased by 50%.
If cast on a turret:
The Engineer remotely buffs a turret. Its next three shots deal 10% (Spell Power) more damage.
Each combo point increases the buffed turret's damage by 5% and the number of empowered shots by 1. At maximum combo points, the turret's attack range is also increased.Cast time:instantRange:5 metersDamage:45/60/75/90/105/120/135/150/165/180/195/210Cost:20/25/30/35/40/45/50/55/60/65/70/75 ManaCooldown:6 seconds - The Engineer places an automatic turret that deals magic damage (Spell Power) to all enemies in front of it.
If a second turret is nearby, the two will connect, creating an electric beam that reduces enemies' movement speed by 40% and increases allies' movement speed by 30%.
When placed, turrets have a durability level of 2 (out of a maximum of 4).
A turret's durability level decreases over time and when it is damaged by enemies' basic attacks. Each durability level increases the damage the turret deals by 15%.
The turret is destroyed when its durability level reaches 0.Cast time:instantRange:4 metersTurret damage:20/23/26/29/32/35/38/41/44/47/50/53Cost:15/18/21/24/27/30/33/36/39/42/45/48 ManaCooldown:9 secondsCharges:2Max turrets deployed:2 - If cast on an enemy:
The Engineer delivers a powerful blow to a target, dealing physical damage (Attack Power) and stunning the target for 2 seconds.
If cast on a turret:
The Engineer hits the turret, causing it to generate an electric pulse.
The pulse deals magic damage and slows enemies within a short range from the turret and increases the turret's attack speed for 5 seconds.
Generates 2 combo points.Damage:40/55/70/85/100/115/130/145/160/175/190/205Electric pulse damage:35/50/65/80/95/110/125/140/155/170/185/200Turret attack speed:5/10/15/20/25/30/35/40/45/50/55/60Cost:24/30/36/42/48/54/60/66/72/78/84/90 ManaCooldown:15 seconds - The Engineer gains maximum combo points and a shield equal to 20% (Spell Power) from maximum Engineer's health. For the next 7 seconds, the Engineer generates twice as many combo points.
While the ability is active, the Engineer can choose turret's targets remotely.Cast time:instantCost:130/150/170/190 ManaCooldown:110/100/90/80 seconds - Special abilityA turret's durability level increases by 1 when the Engineer basic attacks it.
A turret is surrounded by an aura that grants the Engineer bonus armor and resistance.
Basic attack generates a combo point.Bonus armor:8 - 30 (based on the hero's level)Bonus magic resistance:8 - 30 (based on the hero's level)