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Engineer

Engineers are technical masters. They can assemble a turret that fires a barrage of bullets, dealing damage to enemies. If enemies dare to approach Engineers in a melee fight, they'll either take a wrench to the head or be shot with a revolver at point-blank range. Each successful attack grants Engineers combo points, which empower their later attacks.

not in game yet
engineer icon

Abilities

  1. engineer - q ability icon
    If cast on an enemy:
    The Engineer fires at a target, dealing physical damage (Attack Power). Every combo point increases the damage the ability deals by 10%. At maximum combo points, a critical damage the ability deals is increased by 50%.

    If cast on a turret:
    The Engineer remotely buffs a turret. Its next three shots deal 10% (Spell Power) more damage.

    Each combo point increases the buffed turret's damage by 5% and the number of empowered shots by 1. At maximum combo points, the turret's attack range is also increased.
    Cast time:
    instant
    Range:
    5 meters
    Damage:
    45/60/75/90/105/120/135/150/165/180/195/210
    Cost:
    20/25/30/35/40/45/50/55/60/65/70/75 Mana
    Cooldown:
    6 seconds
  2. engineer - w ability icon
    The Engineer places an automatic turret that deals magic damage (Spell Power) to all enemies in front of it.
    If a second turret is nearby, the two will connect, creating an electric beam that reduces enemies' movement speed by 40% and increases allies' movement speed by 30%.
    When placed, turrets have a durability level of 2 (out of a maximum of 4).
    A turret's durability level decreases over time and when it is damaged by enemies' basic attacks. Each durability level increases the damage the turret deals by 15%.
    The turret is destroyed when its durability level reaches 0.
    Cast time:
    instant
    Range:
    4 meters
    Turret damage:
    20/23/26/29/32/35/38/41/44/47/50/53
    Cost:
    15/18/21/24/27/30/33/36/39/42/45/48 Mana
    Cooldown:
    9 seconds
    Charges:
    2
    Max turrets deployed:
    2
  3. engineer - e ability icon
    If cast on an enemy:
    The Engineer delivers a powerful blow to a target, dealing physical damage (Attack Power) and stunning the target for 2 seconds.

    If cast on a turret:
    The Engineer hits the turret, causing it to generate an electric pulse.
    The pulse deals magic damage and slows enemies within a short range from the turret and increases the turret's attack speed for 5 seconds.

    Generates 2 combo points.
    Damage:
    40/55/70/85/100/115/130/145/160/175/190/205
    Electric pulse damage:
    35/50/65/80/95/110/125/140/155/170/185/200
    Turret attack speed:
    5/10/15/20/25/30/35/40/45/50/55/60
    Cost:
    24/30/36/42/48/54/60/66/72/78/84/90 Mana
    Cooldown:
    15 seconds
  4. engineer - r ability icon
    The Engineer gains maximum combo points and a shield equal to 20% (Spell Power) from maximum Engineer's health. For the next 7 seconds, the Engineer generates twice as many combo points.
    While the ability is active, the Engineer can choose turret's targets remotely.
    Cast time:
    instant
    Cost:
    130/150/170/190 Mana
    Cooldown:
    110/100/90/80 seconds
  5. Special ability
    A turret's durability level increases by 1 when the Engineer basic attacks it.

    A turret is surrounded by an aura that grants the Engineer bonus armor and resistance.

    Basic attack generates a combo point.
    Bonus armor:
    8 - 30 (based on the hero's level)
    Bonus magic resistance:
    8 - 30 (based on the hero's level)