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Ranger

Rangers are heroes who use a bow and arrows. Toggling between two stances, they can choose to deal damage either to a target area or severely struck a particular target. Being part of a group, Rangers can be the main source of dealing damage but can also use crowd control to root and slow enemies.

Live alpha test 2
ranger icon

Abilities

  1. ranger - q ability icon

    Net shot

    A shot of an arrow with an attached net, skill shot, deals [15 + 70 %attack power] a small physical damage and applies a 3 seconds immobilization effect.
    Weapon Specialization Bonus +0.3 seconds to immobilization effect duration.
    Cast time:
    0.2 seconds
    Range:
    8 meters
    Damage:
    15/25/35/45/55/65
    Cost:
    5/10/15/20/25/30 Mana
    Cooldown:
    18 seconds
  2. ranger - w ability icon

    Arrow rain

    Firing a volley of arrows into the specified area deals [20 + 60% attack power] + 5% missing Health physical damage and slows affected enemies by 20% for 3 seconds.
    Weapon Specialization Bonus +2% to slowing power.
    Cast time:
    0.2 seconds
    Range:
    10 meters
    Damage:
    20/40/60/80/100/120
    Damage from AP:
    60/70/80/90/100/110%
    Cost:
    10/15/20/25/30/35 Mana
    Cooldown:
    12/11/10/9/8/7 seconds
  3. ranger - e ability icon

    Hunter stance - Ranger stance

    Switches between two stances. The switching time is 1 second.

    Stance #1 (Standard) - fires regular auto-attacks.

    Stance #2 (Barrage) - auto-attacks also hit the two nearest targets (additional targets also receive on-hit effects). All targets take 50% damage from a regular attack. Arrows remain in the affected targets. Bonus attack speed is applied only to the primary target. Each shot consumes mana.
    Weapon Specialization Bonus -0.2 seconds to cooldown time.
    Cost:
    3 Mana
    Cooldown:
    6 seconds
  4. ranger - r ability icon

    Saltation

    Performs a shot in a cone in front of themselves and then recoils backward. Hit enemies receive significant damage 100 and become disarmed for 2 seconds
    Cast time:
    0.3 seconds
    Range:
    10 meters
    Damage:
    100
    Cost:
    40 Mana
    Cooldown:
    80 seconds
  5. Special ability
    The Ranger's basic attacks leave arrows in enemies. The Ranger gains bonus attack speed for each arrow. The effect stacks 10 times. The special ability can be activated, which triggers an immediate explosion of all arrows stuck in enemies dealing physical damage (Dexterity). While the ability is on cooldown, the Ranger's basic attacks don't leave arrows in enemies.
    Cooldown:
    15 seconds