Defenders are tanks who use their sword and shield in a melee fight. They can withstand a lot of incoming damage and help reduce damage to their allies. While in a group, Defenders taunt enemies to make sure they’re the ones taking the most damage and attacks.
not in game yet
![defender icon](/_vercel/image?url=%2Fimg%2Fheroes%2Fmasteries%2Fdefender-icon.png&w=320&q=80)
Abilities
- The Defender empowers their next basic attack. An empowered basic attack during 7 seconds permits them to hit a target with a powerful strike dealing physical damage (Attack Power). After this empowered strike, the Defender buffs themself, which reduces incoming damage by 3% (Armor, Magic Resistance). This effect lasts 10 seconds, stacks up to 5 times, and refreshes its effect period with each stack.Cast time:instantDamage:20/30/40/50/60/70/80/90/100/110/120/130Cost:5/8/10/13/15/18/20/23/25/28/30/33 ManaCooldown:8 seconds
- The Defender throws their shield in a target. If the shield hits a target, it bounces to the enemies several times, dealing physical damage (Attack Power). The first target hit by the shield is stunned (Spirit).Cast time:0.2 secondsRange:7 metersDamage:60/75/90/105/120/135/150/165/180/195/210/225Cost:23/33/43/53/63/73/83/93/103/113/123/133 ManaCooldown:15 seconds
- The Defender jumps to a target location dealing physical damage (Attack Power) upon landing and taunts all enemies to attack them for 2 seconds.Cast time:instantRange:6 metersDamage:50/65/80/95/110/125/140/155/170/185/200/215Cost:15/20/25/30/35/40/45/50/55/60/65/70 ManaCooldown:12 seconds
- Raises the shield and for a short duration reflects all the incoming damage back to an enemy. The Defender is still able to move while reflecting the damage. Preserving the type of reflected damage, the Defender becomes immune to crowd control and damage. They also create an area behind their backs in which allies take reduced incoming damage (Spirit).Cast time:2/3/4/5 secondsCost:25/50/75/100 ManaCooldown:170/140/110/80 seconds
- Special abilityThe Defender gains bonus armor and magic resistance (Vitality) for each enemy in the 3 meters range around the Defender.Armor and magic resistance bonuses:5-10 points (based on the hero's level)