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Defender

Defenders are tanks who use their sword and shield in a melee fight. They can withstand a lot of incoming damage and help reduce damage to their allies. While in a group, Defenders taunt enemies to make sure they’re the ones taking the most damage and attacks.

not in game yet
defender icon

Abilities

  1. defender - q ability icon
    The Defender empowers their next basic attack. An empowered basic attack during 7 seconds permits them to hit a target with a powerful strike dealing physical damage (Attack Power). After this empowered strike, the Defender buffs themself, which reduces incoming damage by 3% (Armor, Magic Resistance). This effect lasts 10 seconds, stacks up to 5 times, and refreshes its effect period with each stack.
    Cast time:
    instant
    Damage:
    20/30/40/50/60/70/80/90/100/110/120/130
    Cost:
    5/8/10/13/15/18/20/23/25/28/30/33 Mana
    Cooldown:
    8 seconds
  2. defender - w ability icon
    The Defender throws their shield in a target. If the shield hits a target, it bounces to the enemies several times, dealing physical damage (Attack Power). The first target hit by the shield is stunned (Spirit).
    Cast time:
    0.2 seconds
    Range:
    7 meters
    Damage:
    60/75/90/105/120/135/150/165/180/195/210/225
    Cost:
    23/33/43/53/63/73/83/93/103/113/123/133 Mana
    Cooldown:
    15 seconds
  3. defender - e ability icon
    The Defender jumps to a target location dealing physical damage (Attack Power) upon landing and taunts all enemies to attack them for 2 seconds.
    Cast time:
    instant
    Range:
    6 meters
    Damage:
    50/65/80/95/110/125/140/155/170/185/200/215
    Cost:
    15/20/25/30/35/40/45/50/55/60/65/70 Mana
    Cooldown:
    12 seconds
  4. defender - r ability icon
    Raises the shield and for a short duration reflects all the incoming damage back to an enemy. The Defender is still able to move while reflecting the damage. Preserving the type of reflected damage, the Defender becomes immune to crowd control and damage. They also create an area behind their backs in which allies take reduced incoming damage (Spirit).
    Cast time:
    2/3/4/5 seconds
    Cost:
    25/50/75/100 Mana
    Cooldown:
    170/140/110/80 seconds
  5. Special ability
    The Defender gains bonus armor and magic resistance (Vitality) for each enemy in the 3 meters range around the Defender.
    Armor and magic resistance bonuses:
    5-10 points (based on the hero's level)